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Play a couple of times. There was quite a bit of input delay that made basic movement pretty difficult. Even lightning up with a crystal to pick it up was a bit difficult. I'm assuming this is because of optimization, are you using unnecessary lighting effects?
The interface could be better. Simply touching the cystals would be abetter way to pick them up since there isn't any other context for you to come into contact with them. At very least, the collider could be larger so I don't have to be looking directly at them before pressing E. Even if it's just taller than the visual mesh so I can walk up to it without looking down.
I would prefer ESC to get out of the menu rather than manually moving my pointer to the X.
The visuals are great. The narration is good though it could be used to more naturally act as a tutorial. The alarms on the turrets is a little annoying, but effective. There should be some alert on the ship damage so players know when to bug out.

Thank you for the feed back, I've actually got an update coming tomorrow that will handle a lot of the issues you have pointed out here. 

-I have added a hand held drill that the player will use to mine crystals instead of walking around picking them up. This is definitely more fun than walking around with your head down. 

- I have added Lights on top of the turrets that blink when the turret is jammed to more easily identify which turrets are jammed.

- I also Added a noise when the enemy hits the ship to indicate that the ship has taken damage.

-ESC was supposed to close the menus but it was bugged and not working, that has also been fixed.